![]() ![]() I’ve had xPadder for several years with no issues. The most important thing to note is that JoyToKey is free while xPadder is a $15 one-time fee. There isn’t an astronomical difference between the two. This tutorial is specifically for JoyToKey, but I will be releasing an addition tutorial for another program called xPadder. So, yes, you can use Maplestory’s built in controller support if you’d like but using one of the two following programs will allow you a much wider variety of options. Maplestory now has built in controller support, however it’s crappy and does not support bumpers and buttons like the start button, options button, or the touchpad button on a PS4 controller. I originally made this guide for a v62 private server years ago. ![]() This guide should work for both Xbox and PS4 USB controllers (I have personally used both). ![]() This tutorial will tell you how to play Maplestory with a controller. I actually really like SDL2 implementation in games, it's just that all my current controllers have always been on that list so I didn't know how exactly it is that controllers that aren't on list act like, but apparently pretty well.Playing Maplestory with a Controller (JoyToKey)Hey, everyone! I’m mlemon. I do feel kinda bad, because you did only want to help others, but no, I'm not the guy who simply read reddit post and then spreads it. It only refuses to use my wired 360 if I have other controllers plugged in.Į. So you do not need any extra software even, just make sure your controller is set up with steam. But only once.Īlso I retested it and yes, I set up my controller in big picture, give it any name, send it to valves database, close big picture and start the game AND controller works. No, what I'm saying is that if you have non-XInput controller, you have to setup the controller with steam once and thus far those settings are under big picture mode. Originalmente postado por RazieLight:"I almost take it as personal offence at this point" jesus I guess its true what they say about internet nowdays, people try to find any reason to get offended, even by someone doing a simple guide to help them without asking in anything for returnĪlso what you're saying is that you have to play the game on big picture mode. Get this through you're head you're seriously so ignorant on what Xinput and C# is that it became annoying to me I rather not reply here any further and discuss with someone who doesn't know the difference between what I'm saying and what you're saying, and just basing your stuff over some reddit "Probably" article you read, im done, bye.įeel free to make your own post with your own imaginary solution to a problem that was fixed for you only hoping it miraculously y works for everyone else Games that has "Superb" support, are those that once I plugin ANY controller, it works, and all I have to do is go to settings, and assign the keys to the controller and Bam. No matter what I did, this game refused to work with all my controllers, same thing for my 5 friends who all played this game, you just have controllers that happened to be in the game's controller list. Nooooo nooooo how many times do I have to say this This game already works with all controllers, that was the point! As far as controller support goes, this game has superb one. What I do not like is making seperate thread with title suggesting that everyone should use Xpadder with any controller. I do hate xpadder and other keyboard wrappers because they are maybe too easy to use, but I do understand the notion of making controller work regardless of what is being played. Because aiming is done like that, game becomes harder for you.Īnd yes. You are making the game harder because controllers whole analog range can be utilized, while xpadder locks you to 8-directional axis. This game already works with all controllers, that was the point! As far as controller support goes, this game has superb one, so there's not much more to demand from developers, other than add in stuff to list or keep it up to date with public one: Ģ. The problem isn't Xpadder, the problem is the devs of these games. I really don't understand this hate toward Xpadder. It's not a true solution by the game's devs but it's still the best software for a quick compatibility between your keyboard and your controller. It doesn't remove the fact that Xpadder is a wonder in itself and no it doesn't make anything more complicated and harder unless you're an absolute computer illiterate at the point where you're not even able to use paint.Īt the contrary, it's often more simple to open up Xpadder and play right away than looking or waiting for a fix which can never come. I understand that a game company should fix its game if we're unable to use our controller. Originalmente postado por Leonem:Dude, you're taking this way too far for absolutely no reasons. ![]()
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